![]() ![]() Mob model bounding box: This represents the size of your mob's hitbox in blocks, as well as the size of its shadow.Use your texture map as a guide to making your glow map. Glow texture of entity: This is an optional texture map that allows you to make the entity glow similar to how spider eyes glow.Figure out how to get Minecraft's texture files here. This can be a custom texture for a custom model or a retexture of a vanilla model. Texture of entity: Select a texture to map onto your mob's model.You may want to import a custom model instead. Mob model: Select a model to use here for your mob.Name of the mob: Supply a name for your mob here.These are the settings for visual and sound settings for the entity. One way you can prevent your block name from being repeated is to put the mod type before your mod name (e.g. Make it something you understand, the end-user won't see this name. If you need help making one, go to Making a new Texture. You will need a mob texture for this tutorial.On this page, we will go through each step of making a new mob in MCreator. ![]()
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